Courses:
EDUC 236 & 211: Beyond Bits & Atoms - Designing Technological Tools for Education
MS&E 185: Global Work
CS 377E: Designing Solutions for Global Grand Challenges
ENGR 145: Technology Entrepreneurship
EDUC 281: Technology for Learners
EDUC 229: LDT Seminar
EDUC 333A: Understanding Learning Environments
MS&E 277: Creativity & Innovation
EDUC 357: Science & Environmental Education in Informal Contexts
EDUC 200B: Introduction to Qualitative Research Methods
EDUC 401B: Mini Course in Methodology: Stata
MS&E 297: Hacking for Defense: Solving National Security Issues with the Lean Launchpad
Internships:
IDEO Toy Lab; User & Design Research Independent Project (Jan - Mar 2017)
Khan Lab School (Khan Academy); Teaching Intern (Apr - Jun 2017)
Palo Alto Veteran Affairs Health Care System ; Assistive Technology Intern (Jun - Aug 2017)
Teaching Assistantship:
EDUC 211: Beyond Bits & Atoms - Lab (with Professor Paulo Blikstein)
MS&E 297: Hacking for Defense
Lean Launchpad | Spring 2017 | Professor Steve Blank, Steve Weinstein, Colonel Joe Felter, Colonel Pete Newell
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During this intensive 10-week course, my team and I worked with our mentor at the Palo Alto Veteran Affairs (VA) Department's Assistive Technology division. We sought to develop a dashboard for VA clinicians that connects with health data tracking devices to help optimize clinicians' check-in sessions and diagnoses for veterans with traumatic brain injury.
This project was a huge learning curve for the entire team, as none of us have military, medical or psychology backgrounds. Following Professor Blank's Lean Launchpad methodology that this course follows, and with personal guidance from leading military figures such as Colonel Joe Felter (currently Deputy Assistant Defense Secretary for South & Southeast Asia), we conducted 100 interviews in 10 weeks with various stakeholders, including VA staff, doctors, psychologists, veterans, caregivers, non-profit leaders, health-tech industry professionals etc. We were also featured on the VA news in August 2017! Technical skills: Sketch, Balsamiq, Marvel, Moovly, HTML / Django |
EDUC 236/211: Beyond Bits & Atoms
Digital Fabrication | Winter 2016 | Professor Paulo Blikstein
For our final project, my teammate and I created a game named Exodus based on learning theories from Piaget, Papert, Freire and Wilensky. After iterating and testing 3 times in 3 weeks, we refined our immersive board game prototype that includes software and hardware components. The aim of this game is to allow players to empathize with immigrants and/or refugees' social and political circumstances that pushed them out of their home countries and into the United States.
This course was an extremely formative experience for me - I fell in love with the various learning technologies we explored! Technical Skills: Laser-cutting, 3D-printing, Acrylic manipulation, GoGo board, Scratch programming |
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EDUC 281: Technology for Learners
UI/UX Design for Special Education | Autumn 2016 | Dr Karin Forssell
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Throughout the rapid 10 weeks of fall quarter, my team worked closely with our local community partner Open Mind School, an inclusive school dedicated to helping differently-abled students achieve their full potential.
The final product we created is called AreaArchitect, a game that allows players to be involved in the home design process while applying mathematical knowledge of area, perimeter and geometry learnt in class. Here is the link to the UX portion. I also compiled a concept map of the main principles I learnt, which gives a great personal overview of edtech trends. Technical skills: Illustrator, InVision, Rapid Prototyping |
MS&E 277: Creativity & InnovationDesign Thinking | Autumn 2016 |
Professor Tina Seelig and Alberto Savoia (Google) During this energizing d.school course, I explored numerous tools and frameworks for creativity and innovation. My largest takeaway: Creativity = an interesting idea or method Innovation = something that no one has done before! |
Stanford Bose Design Challenge with Real Industry
Design Challenge / Hackathon | Autumn 2016
The prompt of the Design Challenge organized by Bose Corporation and Real Industry was: How might we introduce sound engineering and auditory concepts to 8 to 11-year-olds using engaging, interactive material?
My team designed an add-on tablet app feature to Bose's current mobile app. Our feature Color Your World is a step-by-step intuitive curriculum that guides an elementary school-aged child to discover more about spectrograms, sound manipulation and the biological structure of the ear. This 9-hour design sprint led us to win the Best Innovation Prize! Technical skills: Sketch, Marvel |
Hacking for Humanity
Design Challenge / Hackathon | Summer 2017
Girls in Tech SF and Hackbright Academy collaborated to organize Hacking for Humanity, a social innovation hackathon. This year, the theme was to tackle girls' and women's issues.
My team and I built a mobile app prototype named Get Her Home. The main problem we decided to tackle is the lack of reliable transportation means for girls and women who need to escape from domestic violence. This idea potentially could also be applied to girls and women who are recently released from prison and need a safe means of transport to get to their new destination. This app connects the user to a free ride and hotline to call nearby non-profit organizations for help and shelter. Technical Skills: Adobe Photoshop, Xcode, Marvel |
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